And at 8, your attack and release will be more sustained. What’s that mean? Well at 1, your attack and release will be immediate. This setting alters the tension of the attack and release curves. Use your ears to make the right call on these settings. It’s totally subjective, but it sounds better to me this way. I increased the release time in our example so that the time spent compressing the bass synth is about equal to the time spent not compressing the bass synth.
We’re aiming for a smooth compression curve. This is no bueno, unless you are intentionally doing it for another effect. We have to make sure it’s not too low, or we’ll cause distortion. A lower setting means it will not last very long. A higher setting means it will last longer. The REL release setting is controlling how long it takes for the kicks compression effect on the bass to wear off. That’s because while you weren’t looking, I changed a few of the other compressor settings, namely the REL (release) and CURVE settings. If you followed this to the tee so far, you might not get the same sounding result as me. Sounds way better, doesn’t it? The kick is plowing through the mix now and the bass synth is pumping back as the compressor’s effect wears off. Here’s what it sounds like with sidechain compression applied: You can see the kick signal is now working to compress the bass signal when it’s being triggered in the Playlist. Drop the compressor THRES amount, and increase the RATIO. In the SIDECHAIN box, either mouse wheel up or click and drag it until it says “1”. Open up your Fruity Limiter on the bass track, and change it from LIMIT to COMP mode. Next we need to tweak a few parameters in the Fruity Limiter on the bass Mixer track. Step 2: Fruity Limiter Compressor Settings Select the “Sidechain to this track” option. Click the kick’s Mixer track, and while it’s still selected, right-click on the small upward-facing arrow on the bass mixer track. Now, we need to make the signal link from the kick track to the bass synth track. We first need to add a Fruity Limiter to the bass Mixer track (or whatever track you want to duck under the kick). This is what’s causing the kick to sound weak. We can see in the spectrum analyzers above that the Swagger Bass and Kick are interfering with each other between about 60 Hz and 125 Hz. I added spectrum analyzers to each Mixer track to visually show what’s going on here. The heavy presence of the bass synth in the 60 Hz to 125 Hz range is drowning out the kick, which should one of the most prominent instruments in the track. Here’s what it sounds like without sidechain compresison applied: I set a basic pattern for the kick and a few simple chords for the Swagger Bass synth I made in Sytrus and overlapped them in the Playlist. This uses the compressor setting in the Fruity Limiter plugin to compress the bass signal when the kick is triggered. With the first technique, we’ll use Fruity Limiter to sidechain a kick to a bass saw synth. Infographic by: Sidechain Compression in FL Studio Using Fruity Limiter Get a look at this handy infographic for a quick run down. This article will outline three different ways to get it done. Sidechaining in FL Studio can be done a few ways depending on what you want your end result to sound like and how much control you want over the sound. The bass volume “ducks” under the kick when the kick is triggered, and this effect makes the low end of the kick more present. The kick signal is used to control the presence of the bass in the mix so the two are not competing against each other in the bass regime of the frequency spectrum (40 Hz to 250 Hz). In electronic music like trance, house, and techno, we usually do it with the kick and the bass. Sidechaining is a signal processing technique where we use the amplitude (volume) of one signal waveform to control some parameter of another signal.
USING FPC PRESETS FL STUDIO HOW TO
In this tutorial, you’ll learn how to sidechain in FL Studio.